Signal-Desktop/main.js

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const electron = require('electron')
const app = electron.app
const BrowserWindow = electron.BrowserWindow
const path = require('path')
const url = require('url')
const fs = require('fs')
const ipc = electron.ipcMain;
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const Menu = electron.Menu;
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const shell = electron.shell;
const ElectronConfig = require('electron-config');
const autoupdate = require('./app/autoupdate');
const locale = require('./app/locale');
const windowState = require('./app/window_state');
console.log('setting AUMID');
app.setAppUserModelId('org.whispersystems.signal-desktop')
console.log('reading package.json');
const package_json = JSON.parse(fs.readFileSync(path.join(__dirname, 'package.json'), 'utf-8'))
const environment = package_json.environment || process.env.NODE_ENV || 'development';
if (environment === 'production' && !process.mas) {
console.log('making app single instance');
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var shouldQuit = app.makeSingleInstance(function(commandLine, workingDirectory) {
// Someone tried to run a second instance, we should focus our window
if (mainWindow) {
if (mainWindow.isMinimized()) mainWindow.restore();
mainWindow.focus();
}
return true;
});
if (shouldQuit) {
console.log('quitting');
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app.quit();
return;
}
}
console.log('configuring');
// Set environment vars to configure node-config before requiring it
process.env.NODE_ENV = environment;
process.env.NODE_CONFIG_DIR = path.join(__dirname, 'config');
if (environment === 'production') {
// harden production config against the local env
process.env.NODE_CONFIG = '';
process.env.NODE_CONFIG_STRICT_MODE = true;
process.env.HOSTNAME = '';
process.env.NODE_APP_INSTANCE = '';
process.env.ALLOW_CONFIG_MUTATIONS = '';
process.env.SUPPRESS_NO_CONFIG_WARNING = '';
}
const config = require('config');
// Log resulting env vars in use by config
[
'NODE_ENV',
'NODE_CONFIG_DIR',
'NODE_CONFIG',
'ALLOW_CONFIG_MUTATIONS',
'HOSTNAME',
'NODE_APP_INSTANCE',
'SUPPRESS_NO_CONFIG_WARNING'
].forEach(function(s) {
console.log(s + ' ' + config.util.getEnv(s));
});
// use a separate data directory for development
if (config.has('storageProfile')) {
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var userData = path.join(app.getPath('appData'), 'Signal-' + config.get('storageProfile'));
app.setPath('userData', userData);
}
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console.log('userData ' + app.getPath('userData'));
// this needs to be below our update to the appData path
const userConfig = new ElectronConfig();
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
let windowConfig = userConfig.get('window');
// Load locale - if we can't load messages for the current locale, we
// default to 'en'
//
// possible locales:
// https://github.com/electron/electron/blob/master/docs/api/locales.md
let localeName = locale.normalizeLocaleName(app.getLocale());
let messages;
try {
messages = locale.getLocaleMessages(localeName);
} catch (e) {
console.log('Problem loading messages for locale ', localeName, e.stack);
console.log('Falling back to en locale');
localeName = 'en';
messages = locale.getLocaleMessages(localeName);
}
function createWindow () {
const windowOptions = Object.assign({
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width: 800,
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height: 610,
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minWidth: 700,
minHeight: 360,
webPreferences: {
nodeIntegration: false,
//sandbox: true,
preload: path.join(__dirname, 'preload.js')
}
}, windowConfig);
// Create the browser window.
mainWindow = new BrowserWindow(windowOptions);
function captureAndSaveWindowStats() {
const size = mainWindow.getSize();
const position = mainWindow.getPosition();
// so if we need to recreate the window, we have the most recent settings
windowConfig = {
maximized: mainWindow.isMaximized(),
fullscreen: mainWindow.isFullScreen(),
width: size[0],
height: size[1],
x: position[0],
y: position[1]
};
userConfig.set('window', windowConfig);
}
mainWindow.on('resize', captureAndSaveWindowStats);
mainWindow.on('move', captureAndSaveWindowStats);
mainWindow.on('focus', function() {
mainWindow.flashFrame(false);
});
// Ingested in preload.js via a sendSync call
ipc.on('locale-data', function(event, arg) {
event.returnValue = messages;
});
function prepareURL(pathSegments) {
return url.format({
pathname: path.join.apply(null, pathSegments),
protocol: 'file:',
slashes: true,
query: {
locale: localeName,
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version: app.getVersion(),
buildExpiration: config.get('buildExpiration'),
serverUrl: config.get('serverUrl'),
environment: environment,
node_version: process.versions.node
}
})
}
if (environment === 'test') {
mainWindow.loadURL(prepareURL([__dirname, 'test', 'index.html']));
} else {
mainWindow.loadURL(prepareURL([__dirname, 'background.html']));
}
if (config.get('openDevTools')) {
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// Open the DevTools.
mainWindow.webContents.openDevTools()
}
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mainWindow.webContents.on('new-window', (e, url) => {
e.preventDefault();
const protocol = require('url').parse(url).protocol
if (protocol === 'http:' || protocol === 'https:') {
shell.openExternal(url)
}
});
mainWindow.webContents.on('will-navigate', function(e) {
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console.log('will-navigate');
e.preventDefault();
});
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// Emitted when the window is about to be closed.
mainWindow.on('close', function (e) {
if (process.platform === 'darwin' && !windowState.shouldQuit() && environment !== 'test') {
e.preventDefault();
mainWindow.hide();
}
});
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
});
ipc.on('show-window', function() {
mainWindow.show();
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
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app.on('ready', function() {
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console.log('app ready');
autoupdate.initializeAutoUpdater(config, messages);
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createWindow();
let template = require('./app/menu.js');
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if (process.platform === 'darwin') {
template[3].submenu[3].click = function() {
mainWindow.show();
};
}
const menu = Menu.buildFromTemplate(template);
Menu.setApplicationMenu(menu);
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})
app.on('before-quit', function() {
windowState.markShouldQuit();
});
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin' || environment === 'test') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
} else {
mainWindow.show();
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
ipc.on('set-badge-count', function(event, count) {
app.setBadgeCount(count);
});
ipc.on('draw-attention', function(event, count) {
if (process.platform === 'darwin') {
app.dock.bounce();
} else if (process.platform == 'win32') {
mainWindow.flashFrame(true);
setTimeout(function() {
mainWindow.flashFrame(false);
}, 1000);
}
});
ipc.on('restart', function(event) {
app.relaunch();
app.quit();
});