Signal-Desktop/patches/websocket+1.0.28.patch

52 lines
2.1 KiB
Diff

diff --git a/node_modules/websocket/lib/WebSocketConnection.js b/node_modules/websocket/lib/WebSocketConnection.js
index 9f2750c..f5a1997 100644
--- a/node_modules/websocket/lib/WebSocketConnection.js
+++ b/node_modules/websocket/lib/WebSocketConnection.js
@@ -271,7 +271,7 @@ WebSocketConnection.prototype.handleSocketData = function(data) {
this.processReceivedData();
};
-WebSocketConnection.prototype.processReceivedData = function() {
+WebSocketConnection.prototype.processReceivedData = function(isSync = false) {
this._debug('processReceivedData');
// If we're not connected, we should ignore any data remaining on the buffer.
if (!this.connected) { return; }
@@ -320,7 +320,11 @@ WebSocketConnection.prototype.processReceivedData = function() {
process.nextTick(function() { self.emit('frame', frame); });
}
- process.nextTick(function() { self.processFrame(frame); });
+ if (isSync) {
+ self.processFrame(frame);
+ } else {
+ process.nextTick(function() { self.processFrame(frame); });
+ }
this.currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
@@ -329,7 +333,11 @@ WebSocketConnection.prototype.processReceivedData = function() {
// processed. We use setImmediate here instead of process.nextTick to
// explicitly indicate that we wish for other I/O to be handled first.
if (this.bufferList.length > 0) {
- setImmediateImpl(this.receivedDataHandler);
+ if (isSync) {
+ this.receivedDataHandler();
+ } else {
+ setImmediateImpl(this.receivedDataHandler);
+ }
}
};
@@ -353,6 +361,11 @@ WebSocketConnection.prototype.handleSocketError = function(error) {
};
WebSocketConnection.prototype.handleSocketEnd = function() {
+ // We might have socket data scheduled for a next tick, process it now.
+ if (this.bufferList.length > 0) {
+ this.receivedDataHandler(true);
+ }
+
this._debug('handleSocketEnd: received socket end. state = %s', this.state);
this.receivedEnd = true;
if (this.state === STATE_CLOSED) {